Cheap low cost OEM discount Autodesk Softimage software download
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Autodesk Softimage software is a high-performance 3D character animation and visual effects application. Intuitive, nondestructive workflows, together with the innovative ICE (Interactive Creative Environment) and Autodesk Face Robot facial animation toolset, extend Autodesk Maya or Autodesk 3ds Max software pipelines. With new creative tools, a new high-fidelity interactive environment, and extended customizability, Autodesk Softimage enables you to meet the evolving challenges in visual effects, post-production, and 3D game development.
Features
Autodesk Softimage 2013 3D character animation and visual effects software delivers powerful new creative toolsets, a new high-fidelity interactive environment, and extended customizability. These new features help artists and technical directors working in visual effects, post production, and 3D game development get more from the product. From the new CrowdFX simulation feature, to enhanced modeling, animation, physics, and selection tools, Softimage 2013 helps you create compelling content faster.
Skinning, Weighting & Constraints
Autodesk Softimage software enables you to control many aspects of a character's movement with advanced 3D animation tools for skinning, weighting, and constraints.
- Control initial deformer assignments and weights. Then, refine attributes using bounding volumes, purpose reassignments, numerical editing, and interactive brush-based weight painting.
- Decide when to judge the enveloping assignment, therefore you'll be able to finalize characters by adding deformations to make realistic skin sliding and muscles.
- Select from create, surface, symmetry, position, orientation, and up-vector constraints.
- Offset management objects interactively employing a absolutely animatable constraint compensation system, therefore you'll be able to modification rigs while not breaking them.
Face Robot Facial Rigging Toolset
The innovative Autodesk® Face Robot® toolset enables you to quickly and easily rig and animate facial setups and take advantage of automated lip-syncing.
- Quickly import a personality prepared for highly realistic facial animation.
- Bring a completely solved Face Robot head into Autodesk Maya 2013 software for integrated CG character workflows.
- Mix C3D motion capture knowledge and keyframe animation to attain desired results.
- With the sport export method, you'll be able to take high-quality facial animation created in Face Robot and simplify it for real-time execution in game engines, whereas maintaining a high level of realism.
Generalized Attribute Transfer Operator (GATOR)
GATOR enables you to reuse existing work by transferring surface attributes between models.
- Transfer surface properties (materials, UVs, clusters, skin weights, vertex colours, and shapes) between models, in spite of complexity or topology.
- Merge completed textured and animated models that have completely different geometries while not losing vital characteristics.
Nondestructive 3D Character Rigging Toolset
Make changes to a fully rigged and animated character throughout the production process, with the flexible Softimage nondestructive 3D character rigging toolset.
- Build your own rig, begin with prebuilt biped, dog-leg, or quadruped rigs, or produce a additional customized setup using intuitive proportioning guides.
- Keep a record of modifications created to an object, thus you'll return to any purpose and create changes, while not destroying your work.
- Set viewports to show completely different stages of construction and different components of a personality with mixed shading modes, like wireframe, hidden line, and shaded.
Hair & Fur Visual Effects
The Hair & Fur toolset in Autodesk Softimage software offers specialized tools for creating long, dynamic hair, short fur, feathers, grass, and trees.
- Intuitively sculpt hair in an overall manner, while not sharp transitions, using the innovative proportional grooming tool.
- Control hair animation and perform precise, natural hairstyling with Softimage deformers, together with lattices and curves.
- Full form instancing means that you'll conjointly use the toolset to make feathers, grass, and trees.
NVIDIA PhysX: Rigid Bodies
Create rigid body simulations using the NVIDIA PhysX 2.83 simulation engine.
- Create simulations involving several rigid body objects with advanced geometry.
- Choose from Convex Hull and Actual form collision varieties.
- Use springs and dampers for meshless deformations and ICE dynamics.
Soft Bodies
Create a wide range of dynamic visual effects, such as jiggling flesh or squishy materials, with deformation-based soft-body simulations.
- Apply simulations to entire objects or specific clusters.
- Convert soft-body simulations to form animations.
Syflex Cloth
Use the production-proven Syflex cloth simulation engine from directly within the Softimage interface.
- Take advantage of the versatile, node-based workflow of ICE to make and edit highly realistic cloth and flesh visual effects faster and additional simply.
- Simple to be told and quick to use.
Lagoa Multiphysics
Use the Lagoa Multiphysics framework developed by Lagoa Technologies within ICE to create a wide range of dynamic visual effects.
- Create plastic, liquid, soft-body, cloth, and foam-like effects
- Create incompressible fluids, still as inelastic, elastic, and plastic deformations.
ICE (Interactive Creative Environment)
Create amazing visual effects and characters faster with ICE, an open, scalable platform powered by a high-performance parallel processing engine that enables you to extend the capabilities of Autodesk Softimage software.
- Use the intuitive, visual, node-based workflow to form powerful tools, effects, and advanced character rigs.
- Create particles, fluids, waves, hair and fur, rigid bodies, cloth, soft bodies, crowds, and flocking.
- Drive the movement and behaviors of characters and scene parts.
- Create geometry primarily based on a collection of rules, conditions, and parameters, for topology operation creation, particle meshing, custom primitives, and geometry fracturing.
- Encapsulate complicated tools and effects into ICE compounds for packaging and redistribution.
- Use the performance monitor to a lot of quickly establish ICE bottlenecks.
- Create and modify subtle effects faster and a lot of simply, with the assistance of the ICE FX Builder that automatically connects compounds and nodes.
Softimage GigaCore Architecture
Work faster and more efficiently using the multithreaded Softimage GigaCore architecture. GigaCore delivers superior data handling and significant speed improvements.
- Load and save massive scenes and import complicated character models at high speeds.
- Render objects with billions of subdivision surface polygons.
- Manipulate extraordinarily complicated characters and scenes involving countless polygons and thousands of animated objects.
Single-Step Suites Interoperability
Take advantage of the focused toolsets in the Autodesk® Entertainment Creation Suites*, with single-step interoperability workflows.
- Transfer information between Autodesk Softimage and Autodesk Maya 2013 software, Autodesk 3ds Max 2013 3D animation software, and Autodesk Mudbox 2013 3D sculpting and painting software in a very single step.
- Export Softimage scene components to Mudbox to intuitively add organic sculpted and painted details.
- Use the Softimage ICE particle system in your Maya or 3ds Max scene.
- Render complicated high-resolution details created in Mudbox 2013 or sure alternative applications on low-resolution geometry, with support for vector displacement maps.
Interoperability Features
Exchange files with certain Autodesk and third-party proprietary 3D animation applications using Autodesk® Crosswalk interoperability software. Crosswalk is fully compatible with Autodesk FBX asset interchange technology.
- Transfer Softimage content into and out of Autodesk 3ds Max and Autodesk Maya software pipelines using the most recent dotXSI, COLLADA, and FBX standards.
- Crosswalk updates independently of the Softimage unleash cycle.
- Crosswalk works on Microsoft Windows and Linux operating systems.
Scene Management & Referencing
As scene complexity continues to grow, Softimage provides powerful tools for managing massive amounts of data.
- Quickly find specific scene parts with text-based or object-type looking out.
- Identify and eliminate performance and memory bottlenecks with the Scene Debugger.
- Store 3D assets at multiple resolutions externally with Delta referencing, therefore many artists will work on identical asset simultaneously. Store changes in an exceedingly light-weight text file, and export, import, and apply as needed.
Tool Development, SDK & API
Extend, customize, and integrate Softimage with an array of developer-friendly tools:
- The Tool Development setting (TDE) allows you to form, manage, and deploy self-installing tools, plug-ins, shaders, and workgroups in a very single unified development setting that is compatible with VBScript, JScript, Python® scripting languages, C++, or C#.
- Custom show Host (CDH) could be a dedicated framework to develop and host custom views or applications, enabling you to embed existing tools into Softimage with solely minor modifications.
- The SDK (Software Developer Kit) includes in depth APIs for custom renderers, html NetView, XGS show Engine, UFO compositing Fx, and wizards for custom events, commands, filters, operators, ICENodes, plug-ins, properties, shaders, and toolbars.
- A powerful shader authoring setting automatically hosts external shaders and renderers, thus you do not got to build a custom shader UI or different tools.
Efficient Rendering UI & Workflow
Autodesk Softimage software has powerful, intuitive UI (user interface) elements that enable a faster, more efficient rendering setup workflow.
- Make higher inventive choices in less time, with the flexibility to judge your work interactively within the prime quality Viewport, in an surroundings that closely mimics the rendered output.
- Enjoy a quick, drag-and-drop workflow for connecting shaders along to make materials and package them into one compound node with Render Tree. additionally to straightforward materials, you'll be able to management Cg, CgFx, GLSL (OpenGL Shading Language), OpenGL (OGL), and DirectX real-time shaders.
- Manage shaders, libraries, and pictures in one place with Material Manager. Included shaders management basic surface illumination, transparency and reflection, cartoon shading, bump and displacement mapping, texturing, lighting, shadows, and camera lens distortion.
- Create preview renders and compare the results of various settings directly within the Softimage viewports with Interactive Render Region.
- Include helpful info within the viewport or renders, like scene name, camera, render pass, and frame numbers, with Render Slate.
- Take advantage of the present trend for 3D films with integrated tools for the creation of stereoscopic 3D renderings.
Compositing, Paint & Matchmoving
Complementary compositing, paint, and matchmoving toolsets help you enhance and assemble render passes and textures and integrate CG elements into live-action footage.
- Use the totally integrated Softimage® Illusion software to assemble compositing and paint operators into an Fx Tree employing a versatile, node-based workflow.
- Experience a highly economical, collaborative compositing atmosphere with Softimage Composite—a totally featured, high-performance, high dynamic vary (HDR)-capable compositor.
- Extract 3D camera and motion information from live action video and film sequences and insert CG parts seamlessly into a scene using Autodesk MatchMover software.
Configurable Render Passes & Channels
Separate the elements of your scene into multiple render passes for downstream compositing flexibility.
- Preset pass varieties embrace image-based lighting, colors, reflections, shadows, and mattes.
- Pass channels are configurable, therefore you'll output attributes of render passes in separate files.
- A single pass will render sequences from multiple cameras.
- The Softimage scene stores passes and channels, therefore there is not any ought to maintain multiple versions of a scene to render everything you would like.
Integrated mental ray Rendering
Tightly integrated into the user interface, the powerful mental ray renderer offers:
- Physically correct lighting for a lot of realistic pictures, together with final gathering, ambient occlusion, and international illumination effects.
- An extensive shader library helps you to simulate an enormous vary of photorealistic and stylized appearance.
- Softimage Shared Memory design to scale back scene translation overhead and supply higher memory management.
MOTOR Animation Retargeting
Build reusable libraries of 3D character and facial animation by importing and retargeting motion capture data onto standard Autodesk Softimage software character rigs.
- Transfer motion whereas preserving keyframe timing.
- Transfer motion between character rigs of various sizes, proportions, and hierarchies while not plotting.
Audio Syncing Tools
Softimage offers helpful tools for animating to an audio track.
- Use the Autodesk Face Robot facial animation toolset to automatically lip-sync to audio.
- Control phonemes and visemes and modify their contributions using perform curves among a frenzied read.
- Display audio waveforms within the Timeline, F-curve Editor, and Animation Mixer.
- Set audio markers to show within the F-curve Editor and Animation Mixer.
- Control how audio plays back once you drag the Timeline playback cursor via versatile scrubbing choices.
F-Curve Editor & Dopesheet
Manipulate and edit your animation at a high level or by individual keyframe with the powerful F-curve Editor and Dopesheet interfaces.
- Handle thousands of curves and voluminous keys simultaneously within the F-curve Editor.
- Use commonplace F-curve editing tools, or manipulate high-density curves (from motion capture, for example) at a high level employing a simplified "sculpting" curve.
- The Snapshot mode permits you to preserve a curve's original form whereas you edit it. Commit solely once you are happy.
- View an animated sequence (or the animation for a complete scene) frame by frame, and analyze its overall motion and timing within the Dopesheet.
- Cut, copy, paste, scale, or ripple keys using one interactive tool.
- Easily block out and retime animations.
Nondestructive Animation Toolset
Fast, flexible 3D animation is at the heart of Softimage, with streamlined, nondestructive workflows that make it easier to use motion capture data or pose and keyframe highly detailed characters.
- Package complicated animation into clips you'll be able to combine along as libraries of actions. Then, nondestructively mix the actions into new animations.
- Interactively layer or combine keyframes, constraints, expressions, and shapes on high of existing animation, together with dense motion capture information, while not committing to changes.
- Create, manage, and animate libraries of mix shapes during a dedicated surroundings.
- Autokey, cut, copy, paste, scale, ripple, and merge keyframes directly on the timeline.
- Create customizable keying sets and expressions.
- View animation cues directly on your characters.
UV Texturing
Autodesk Softimage 3D animation software for visual effects, post production, and game design offers a wide range of options for mapping textures to surfaces.
- Produce high-quality, symmetrical UV maps on advanced organic models with simply some clicks using UV Unfold, primarily based on the Unfold3D technology from Polygonal style. UV Unfold has packing choices to maximise UV house, and also the ability to unwrap native UV islands within the Texture Editor.
- Create highly detailed environments for 3D animation using solely comparatively easy geometry by projecting pictures from the purpose of read of 1 or additional cameras.
High-Performance Modeling
The Softimage modeling toolset is designed for speed and ease of use, even with millions of polygons.
- Use the Tweak part tool for faster, a lot of symmetrical, free-form modeling with preselection highlighting, loop and vary choice, proportional falloff, and therefore the ability to slip elements while not changing an object's profile.
- Interactively manufacture high-quality, low-resolution meshes appropriate for game style with the Polygon Reduction tool, whereas preserving quad polygons, UVs, and skin weights.
- Draw linear curves and cubic NURBS curves using CVs or Bézier management points. Then, build meshes, outline extrusions, set ways for animation, and management deformations.
- Create extruded and beveled text from EPS files or TrueType fonts.
- Create sleek polygon meshes over particles, alternative polygon meshes, curves, and nulls to make liquid and blobby effects using the Polygonizer toolset.
Ultimapper & RenderMap
Softimage offers two game design software tools to help you reduce complexity in your scene and create great-looking assets that work in your engine:
- Ultimapper may be a one-click workflow for transferring surface details from high-resolution objects onto their low-resolution counterparts. Use Ultimapper to bake complicated surface detail into cinematic-quality traditional, ambient occlusion, difference, light, and albedo maps with instant preview for mental ray, DirectX, or OpenGL renderers directly within the Softimage viewports.
- RenderMap permits you to get rid of lights from your scene by baking complicated materials into one texture image or vertex color map, with or while not illumination, incorporating lighting and shadows.
What’s NewCrowdFX Crowd Simulation
Create sophisticated crowd simulations in a dedicated environment within Softimage.
- Use the power of the ICE (Interactive Creative Environment) multithreaded particle system to create complex visual effects with huge numbers of characters who react intelligently to their environment and each other.
- CrowdFX simulations can be easily exported to Autodesk Maya 2013 software for integration into existing Maya scenes.
High Quality Viewport
Refine your 3D animation content more efficiently with the new High Quality Viewport.
- Reduce the need to frequently preview using a software renderer.
- Make better creative decisions in less time, with the ability to evaluate your work interactively in an environment that closely mimics the rendered output.
Rigging & Animation Improvements
Enjoy improved overall productivity for everyday 3D animation workflows, with the help of many enhancements to the animation and rigging toolset.
- Easily retime F-curves with a new manipulator.
- Use the Python™ scripting language in the Synoptic Editor.
- Add non-normalized weights when painting.
- Include Animation Layers when creating clips.
- See when Autokey is turned on with a visual cue.
Bullet Physics for ICE
Enjoy enhanced obstacle collision detection options for particle-based rigid body dynamics with Bullet physics in ICE.
- Use the popular open source Bullet physics engine directly within the Softimage 3D character animation and visual effects software.
- Experience fast collisions with complex non-convex meshes.
- Collide with deforming meshes for more accurate simulations.
New Modeling & Selection Tools
Increase your productivity for common and repetitive tasks, with the help of a wide range of new polygon modeling and selection tools and workflows:
- New options for thickness, hole capping, edge cutting, and extrusion.
- An intuitive new Add Smooth Edge Loop tool.
- Quick Loop enables you to double-click on an edge, point, or polygon to define a loop, and Shift+Double-Click to define a range.
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